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StreamLumo Mobile · Coming soon · Private testing

Go live from where the story is.

Capture from the camera or the screen, monitor the uplink, record locally, and deliver from the field through an application designed for the phone in your hand.

StreamLumo Mobile · Field unitPrivate testing

Demo telemetry, drawn to scale

  1. 01Capture
  2. 02Monitor
  3. 03Deliver

Broadcast

A camera and a station in one.

Point the phone at the story, or broadcast the phone itself. Either way you get real telemetry, not a spinner.

Camera broadcast

Front or back camera, live, with resolution, frame rate, and bitrate under your control. Flip cameras mid-show without dropping the stream.

Broadcast the screen

Send the phone's own screen live, with app audio. Mobile gameplay, walkthroughs, and demos straight from the device.

Live telemetry

Frame rate, bitrate, dropped frames, and elapsed time on screen while you stream. Every destination shows connected, reconnecting, or failed at a glance.

Test the uplink first

Run a network check before you commit to going live, so you know the services your broadcast depends on are reachable — and how fast they answer — before it counts.

Keep

The show, still in your hand.

A field broadcast is over the second you stop, and whatever you did not keep is gone with it. The show comes off the phone as a file, not a memory.

Record while live

Keep a local recording of the broadcast, automatically if you choose. The show is on the device before it is anywhere else.

Straight to the camera roll

Every saved stream sits in a library on the device with its size and date, one tap from your camera roll and the editing apps already looking there.

A recap when you stop

The moment the stream ends you get the show back as numbers: time on air, bitrate held, frames dropped, chat that came in.

Reach

One uplink. Every destination.

Publish one stream from the phone and let StreamLumo fan it out to your destinations, so your uplink carries one show, not five.

Camera or screen

Front or back camera, or the phone's own display with app audio.

One uplink

The phone sends a single stream. Your connection carries one show, not five.

Server fan-out

StreamLumo delivers that stream to every destination you have connected. One destination streams straight from the phone on any plan; fan-out to several runs on our servers and needs Pro.

Everywhere

Twitch, YouTube, Kick, and custom destinations, each with its own status.

Adaptive bitrate

Quality steps down before the stream stutters and back up when the network recovers. Built for the networks phones actually live on.

Destinations built for mobile

Connect and manage the destinations used by your mobile workflow, with credentials protected in the device's secure storage.

Chat in your pocket

Read across platforms from one feed, filter by platform, and send one reply to Twitch and YouTube at once — Kick rides along read-only.

Purpose-built mobile application

Designed for the field.

StreamLumo Mobile is an independent product designed around field conditions, touch control, variable networks, and moments that cannot wait for a control room.

  1. An independent field workflow

    Set up, monitor, broadcast, and record directly from the phone without depending on a desktop production session.

  2. Controls made for touch

    The interface prioritizes the actions a mobile operator needs while moving: camera, tally, health, destinations, and capture state.

  3. Secure by default

    Platform credentials live in the device's secure storage and remain isolated from the broadcast interface.

Coming soon · Private testing

The field unit is nearly ready.

StreamLumo Mobile is being developed and tested in parallel with Desktop Studio and Web Studio. Request early access and tell us where you need to broadcast from.